Jul 06, 2009 Seriously. I want to stop trying to set things up and just get to learning and working with shit. This is probably futile because they are all different Dev-C is the most stripped down, but features this Devpack thing that not only no one uses, but doesn't do what it's meant to - make integrating and using libraries easy. Visual Studio (express?) is much heavier, but makes making forms.
C/C++ support for Visual Studio Code is provided by a Microsoft C/C++ extension to enable cross-platform C and C++ development on Windows, Linux, and macOS.
Getting started
- Feb 03, 2018 In this video I am going to show, How to Set Up C Development With Visual Studio Code on Windows 10. We will use MinGW with VS code as our compiler and debugging tool.
- Aug 13, 2019 Meet Kumar. He’s been writing C code for 7 years now. When he was getting started, Windows was his target platform for C and Visual Studio was just a breeze for him! Everything was integrated in one install. Fairly modern C capable compiler.
C/C++ compiler and debugger
The C/C++ extension does not include a C++ compiler or debugger. You will need to install these tools or use those already installed on your computer.
Popular C++ compilers are:
- GCC on Linux
- GCC via Mingw-w64 on Windows
- Microsoft C++ compiler on Windows
- Clang for XCode on macOS
Make sure your compiler executable is in your platform path so the extension can find it. You can check availability of your C++ tools by opening the Integrated Terminal (⌃` (Windows, Linux Ctrl+`)) in VS Code and try running the executable (for example
g++ --help
).Install the Microsoft C/C++ extension
- Open VS Code.
- Click the Extensions view icon on the Sidebar (⇧⌘X (Windows, Linux Ctrl+Shift+X)).
- Search for
c++
. - Click Install.
![Visual Visual](/uploads/1/2/6/0/126075247/205147385.png)
Hello World tutorials
Get started with C++ and VS Code with Hello World tutorials for your environment:
Documentation
You can find more documentation on using the Microsoft C/C++ extension under the C++ section, where you'll find topics on:
Remote Development
VS Code and the C++ extension support Remote Development allowing you to work over SSH on a remote machine or VM, inside a Docker container, or in the Windows Subsystem for Linux (WSL).
To install support for Remote Development:
- Install the VS Code Remote Development Extension Pack.
- If the remote source files are hosted in WSL, use the Remote - WSL extension.
- If you are connecting to a remote machine with SSH, use the Remote - SSH extension.
- If the remote source files are hosted in a container (for example, Docker), use the Remote - Containers extension.
Feedback
If you run into any issues or have suggestions for the Microsoft C/C++ extension, please file issues and suggestions on GitHub. If you haven't already provided feedback, please take this quick survey to help shape this extension for your needs.
-->As part of the Visual Studio Integrated Development Environment (IDE), Microsoft C++ (MSVC) shares many windows and tools in common with other languages. Many of those, including Solution Explorer, the code editor, and the debugger, are documented under Visual Studio IDE. Often, a shared tool or window has a slightly different set of features for C++ than for other languages. A few windows or tools are only available in Visual Studio Professional or Visual Studio Enterprise editions.
In addition to shared tools in the Visual Studio IDE, MSVC has several tools specifically for native code development. These tools are also listed in this article. For a list of which tools are available in each edition of Visual Studio, see C++ Tools and Features in Visual Studio Editions.
Create projects
A project is basically a set of source code files and resources such as images or data files that are built into an executable program or library.
Visual Studio provides support for any project system or custom build tools that you wish to use, with full support for IntelliSense, browsing and debugging:
- MSBuild is the native project system for Visual Studio. When you select File > New > Project from the main menu, you see many kinds of MSBuild project templates that get you started quickly developing different kinds of C++ applications.In general, you should use these templates for new projects unless you are using existing CMake projects, or you are using another project system. For more information, see Creating and managing MSBuild-based projects.
- CMake is a cross-platform build system that is integrated into the Visual Studio IDE when you install the Desktop development with C++ workload. You can use the CMake project template for new projects, or simply open a folder with a CMakeLists.txt file. For more information, see CMake projects in Visual Studio.
- Any other C++ build system, including a loose collection of files, is supported via the Open Folder feature. You create simple JSON files to invoke your build program and configure debugging sessions. For more information, see Open Folder projects for C++.
Add to source control
Source control enables you to coordinate work among multiple developers, isolate in-progress work from production code, and backup your source code. Visual Studio supports Git and Team Foundation Version Control (TFVC) through its Team Explorer window.
For more information about Git integration with repos in Azure, see Share your code with Visual Studio 2017 and Azure Repos Git. For information about Git integration with GitHub, see GitHub Extension for Visual Studio.
Obtain libraries
Use the vcpkg package manager to obtain and install third-party libraries. Over 900 open-source libraries are currently available in the catalog.
Create user interfaces with designers
If your program has a user interface, you can use a designer to quickly populate it with controls such as buttons, list boxes and so on. When you drag a control from the toolbox window and drop it onto the design surface, Visual Studio generates the resources and code required to make it all work. You then write the code to customize the appearance and behavior.
For more information about designing a user interface for a Universal Windows Platform app, see Design and UI.
For more information about creating a user interface for an MFC application, see MFC Desktop Applications. For information about Win32 Windows programs, see Windows Desktop Applications.
Write code
After you create a project, all the project files are displayed in the Solution Explorer window. (A solution is a logical container for one or more related projects.) When you click on a .h or .cpp file in Solution Explorer, the file opens up in the code editor.
The code editor is a specialized word processor for C++ source code. It color-codes language keywords, method and variable names, and other elements of your code to make the code more readable and easier to understand. It also provides tools for refactoring code, navigating between different files, and understanding how the code is structured. For more information, see Writing and refactoring code.
Add and edit resources
A Windows program or DLL usually includes some resources, such as dialogs, icons, images, localizable strings, splash screens, database connection strings, or any arbitrary data. Visual Studio includes tools for adding and editing resources. For more information, see Working with Resource Files.
Build (compile and link)
Choose Build > Build Solution on the menu bar, or enter the Ctrl+Shift+B key combination to compile and link a project. Build errors and warnings are reported in the Error List (Ctrl+, E). The Output Window (Alt+2) shows information about the build process.
For more information about configuring builds, see Working with Project Properties and Projects and build systems.
You can also use the compiler (cl.exe) and many other build-related standalone tools such as NMAKE and LIB directly from the command line. For more information, see Build C/C++ code on the command line and C/C++ Building Reference.
Debug
You can start debugging by pressing F5. Execution pauses on any breakpoints you have set (by pressing F9). You can also step through code one line at a time (F10), view the values of variables or registers, and even in some cases make changes in code and continue debugging without re-compiling. The following illustration shows a debugging session in which execution is stopped on a breakpoint. The values of the data structure members are visible in the Watch Window.
For more information, see Debugging in Visual Studio.
Test
Visual Studio includes the Microsoft Unit Test Framework for C++, as well as support for Boost.Test, Google Test, and CTest. Run your tests from the Test Explorer window:
For more information, see Verifying Code by Using Unit Tests and Write unit tests for C/C++ in Visual Studio.
Analyze
Visual Studio includes static code analysis tools that can detect potential problems in your source code. These tools include an implementation of the C++ Core Guidelines rules checkers. For more information, see Code analysis for C/C++ overview.
Deploy completed applications
You can deploy both traditional desktop applications and UWP apps to customers through the Microsoft Store. Deployment of the CRT is handled automatically behind the scenes. For more information, see Publish Windows apps and games.
You can also deploy a native C++ desktop to another computer. For more information, see Deploying Desktop Applications.
Dev C++ Vs Visual Studio 1
For more information about deploying a C++/CLI program, see Deployment Guide for Developers,
Next steps
Dev C++ Vs Visual Studio Free
Explore Visual Studio further by following along with one of these introductory articles: